Revenue sharing
You keep a cut of the game's revenue. It isn't a buyout where you're gone in ninety days -- unless you want it to be!
If you built something with a real player base and you are done running it, we would like to talk. Here is how it works.
You keep a cut of the game's revenue. It isn't a buyout where you're gone in ninety days -- unless you want it to be!
A cash offer on day one, competitively valued against what the game is actually earning and its potential.
Group transfers, DevEx setup, asset and code handover. You hand over keys and we do the heavy lifting.
If you built it, you stay the person who built it. Direction and credit stay yours, with us by your side to help.
Send a link and a short note. Earnings, player counts, what's giving you trouble.
We pull public metrics and analytics you provided to draft an upfront estimate that fits your needs. Usually within a week.
We agree the split, the upfront and who keeps what. You see the full term sheet before signing anything.
Ownership transfer, asset migration, instrumentation. Then we start on the roadmap with you.
We've looked at games with 50,000 visits and games with 50 million. Retention and whether the core loop is fun matter more than the current top-line number.
Yes, and we'd prefer it. Most deals include a paid handover period. Plenty of creators stay long after that.
That's fine. Message us the same way. We'll tell you what we'd do with the game and you're free to go do it yourself.
No. Talk to whoever you want. We'd rather win on terms than on lock-in.
Still reading? Send us the link.